![]() ![]() As a result, the damage increases more slowly as the player becomes injured, but is greater at identical health levels.ĭamage increases as the user becomes injured ![]() The Battalion's Backup gives the player 20 extra max health, but does not change the minimum and maximum damage. TF2 rounds upwards to the next highest integer. Approximately 107.25 − 0.37295 × H (107.25 minus 0.37295 multiplied H), where H is the player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107. Values are approximate and determined by community testing. Identical to: Shovel Function times (in seconds) The Equalizer is automatically given to any player who obtains 5 Soldier achievements. The Equalizer's present attributes are taken from the Beta Split Equalizer 2, while the Escape Plan takes its attributes from the Beta Split Equalizer 1. These attributes were separated in the Beta Split Equalizer in the Team Fortress 2 Beta and added to the game in the JPatch. Originally, the Equalizer increased the player's movement speed as their health diminished, along with the increased damage. ![]() A variation of the taunt is available to players who equip the Lumbricus Lid. Taunting with the Equalizer equipped results in the Grenade kill taunt. Its critical hit animation is a backhanded swing, striking the enemy with the sharp end of the weapon. Consequently, the player receives 90% less healing from all Medic weapons when it is being used (healing from health kits and Dispensers is unaffected). It is therefore capable of destroying most buildings in two hits when the player is at low health. Once this weapon is equipped, it has the unique ability to scale the damage of the player based on their health. It is a silver-headed pickaxe with blood on both its ends. The Equalizer is an unlockable melee weapon for the Soldier. ![]()
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